Monday, February 24, 2014
The Ball Keeps Rolling
I realize it has been a little while since our last game development update. This is just a small note, but things are moving along. We are currently working on the school level, which we will be demoing at SXSW. Still a bit rough and a work in progress, but we will definitely finish in time for the show. Agatha is the enemy for this level. I will share some images of her shortly.
Tuesday, February 11, 2014
Glowstick Games at SXSW 2014
It's official! We will be heading down to Austin to show Dark Deception at SXSW March 7-9. We are planning to expand the demo that we showed at Apps World and setup multiple displays to accommodate the larger crowd. I'm personally looking forward to some Texas heat and BBQ :).
Meeting the gamers is probably the best part of exhibiting at conventions. We tend to feed off of their excitement and energy, similar to a sports team. We had a business woman at Apps World tell us that our energy level was a refreshing change from what she was used to seeing. I'll take that as a compliment :).
This will be our first time attending SXSW. I've heard a lot of good things about it. I'm looking forward to seeing some of the cool new mobile apps at the Interactive Festival. Unfortunately, attending SXSW was a last minute decision and, of course, I found out that pretty much every hotel in the vicinity of downtown Austin is booked. We will have to make a 20 mile commute from our hotel in Round Rock. Not too bad, but would have loved to have been able to walk to the show. I'm hoping to hit up some of the much talked about SXSW parties after the expo hall closes.
Meeting the gamers is probably the best part of exhibiting at conventions. We tend to feed off of their excitement and energy, similar to a sports team. We had a business woman at Apps World tell us that our energy level was a refreshing change from what she was used to seeing. I'll take that as a compliment :).
This will be our first time attending SXSW. I've heard a lot of good things about it. I'm looking forward to seeing some of the cool new mobile apps at the Interactive Festival. Unfortunately, attending SXSW was a last minute decision and, of course, I found out that pretty much every hotel in the vicinity of downtown Austin is booked. We will have to make a 20 mile commute from our hotel in Round Rock. Not too bad, but would have loved to have been able to walk to the show. I'm hoping to hit up some of the much talked about SXSW parties after the expo hall closes.
Friday, February 7, 2014
Apps World Recap
Apps World North America 2014 is officially over! Overall, the show was a big success for us! The feedback we received was extremely helpful and overwhelmingly positive. We even raffled off a free copy of our game, which was won by Aaron Cripps :). Demoing our game with the Oculus Rift definitely got the better of everyone's curiosity. We had a constant crowd of people around our booth. For a small show, it was much more than I was expecting. We got so caught up in it that I forgot to eat lunch.
Regardless, it was a great show and I'm looking forward to bigger shows in the near future (E3 and PAX Prime). Interacting with other developers and gamers was an awesome experience!
Regardless, it was a great show and I'm looking forward to bigger shows in the near future (E3 and PAX Prime). Interacting with other developers and gamers was an awesome experience!
Friday, January 31, 2014
Apps World Press Release
PRESS RELEASE
February 2014
GLOWSTICK GAMES IS EXHIBITING AT APPS WORLD NORTH AMERICA
Glowstick Games is to exhibit within Apps World North America’s start-up
village at the San Francisco show from February 5-6, in a unique opportunity
offered by the show’s organisers who are supporting start-ups with
complimentary exhibition space designed to encourage innovation and new
businesses.
Glowstick Games will be exhibiting in the Indie Game Zone, where they will
be showcasing the new cross-platform horror game, Dark Deception. Dark
Deception features the voice of Carolyn Seymour (Mass Effect, Gears of War,
Star Trek) as Helen Bierce and the game will be demonstrated using the Oculus
Rift. Dark Deception is being developed for PC, mobile devices, and consoles
(Wii-U, Xbox One).
"Apps World is a great opportunity to demonstrate how our first game
works with new VR technology to some of the most influential people in the
industry. This will be our first time at Apps World North America and we feel
very fortunate to be able to participate and add to the event." - Vince Livings,
CEO/Co-Founder of Glowstick Games.
"Apps World is a chance to get the kind of feedback that is essential
to creating fun games. We look forward
to having a lot of industry experts play our game and tell us what they like,
what they think customers will like, and what could be better." - Mark Henderson,
CTO/Co-Founder of Glowstick Games
Ian Johnson, founder of Apps World, said: “Apps World North America is a
key event for anyone in the apps and mobile industry but it is also a chance to
support and promote the exciting new talent that is coming through the industry
too, especially as they will evolve into the market leaders of tomorrow. We are
pleased to be able to support the start-ups with dedicated areas at the show
and wish them every success at the event.”
Apps World North America, which runs from February 5-6 in San Francisco,
will include more than 300 speakers, attracting more than 8,000 attendees.
For further information contact:
Glowstick Games
Vince Livings
CEO/Co-Founder
info@glowstickgames.com
Mark Henderson
CTO/Co-Founder
info@glowstickgames.com
Glowstick Games was founded in October 2013 by two game industry veterans :
Mark Henderson and Vince Livings. Both have spent the past 9 years working with
various companies such as EA, Microsoft, Zynga, Red Hot Labs, and Riot Games.
During that time they developed some of the key technology and visual styles
used for several successful social and mobile games at Zynga and Red Hot Labs.
The focus at Glowstick Games is to be a positive influence on the game
industry, not a negative one. That means the core of the company culture is
innovative thinking and fun game design. Glowstick Games is not utilizing
reactionary data driven design or designing hardcore monetizing games. The
mission is, simply, to deliver great games that people will genuinely enjoy
playing and want to share.
Twitter: https://twitter.com/GlowstickGames
Website: www.glowstickgames.com
Facebook: https://www.facebook.com/glowstickgames
Apps World North America
Kate Williams
Senior Marketing Manager
kate@sixdegs.com / +44 (0) 117 973 2353
NOTES FOR EDITORS
Apps World
Now in its fifth year, the Apps World event series has grown to be one of
the leading global multi-platform events in the mobile industry with annual
events held in both San Francisco and London. Read more at http://www.apps-world.net, via the blog Twitter: @apps_world
Wednesday, January 29, 2014
Apps World Preparation
Just submitted our sign design for the show! It's going to print 24" x 84". Might do a few concept art prints as well.
Wednesday, December 11, 2013
Glowstick Games at Apps World
It's official! We will be showing Dark Deception at the Apps World Indie Game Zone on Feb. 5th! This will be our first time showing a live build of the game to the public, so it is pretty exciting and nerve-racking at the same time! It's a chance to get some great feedback though! We are planning to demo the game with the Oculus Rift for the maximum horror experience. Should be fun :)! Hope to see some of you there!
Our website is live!
After putting it off for what seems like forever, we finally spent the time to get a functioning website up last night. It's still under construction and the navigation flow is not quite perfect yet, but you can check it out to see a little more about us and our game. We will update the site with more info soon! Promise! :)
www.glowstickgames.com
www.glowstickgames.com
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