Monday, February 24, 2014

The Ball Keeps Rolling

I realize it has been a little while since our last game development update. This is just a small note, but things are moving along. We are currently working on the school level, which we will be demoing at SXSW. Still a bit rough and a work in progress, but we will definitely finish in time for the show. Agatha is the enemy for this level. I will share some images of her shortly.

Tuesday, February 11, 2014

Glowstick Games at SXSW 2014

It's official! We will be heading down to Austin to show Dark Deception at SXSW March 7-9. We are planning to expand the demo that we showed at Apps World and setup multiple displays to accommodate the larger crowd. I'm personally looking forward to some Texas heat and BBQ :).

Meeting the gamers is probably the best part of exhibiting at conventions. We tend to feed off of their excitement and energy, similar to a sports team. We had a business woman at Apps World tell us that our energy level was a refreshing change from what she was used to seeing. I'll take that as a compliment :).

This will be our first time attending SXSW. I've heard a lot of good things about it. I'm looking forward to seeing some of the cool new mobile apps at the Interactive Festival. Unfortunately, attending SXSW was a last minute decision and, of course, I found out that pretty much every hotel in the vicinity of downtown Austin is booked. We will have to make a 20 mile commute from our hotel in Round Rock. Not too bad, but would have loved to have been able to walk to the show. I'm hoping to hit up some of the much talked about SXSW parties after the expo hall closes.

Friday, February 7, 2014

Apps World Recap

Apps World North America 2014 is officially over! Overall, the show was a big success for us! The feedback we received was extremely helpful and overwhelmingly positive. We even raffled off a free copy of our game, which was won by Aaron Cripps :). Demoing our game with the Oculus Rift definitely got the better of everyone's curiosity. We had a constant crowd of people around our booth. For a small show, it was much more than I was expecting. We got so caught up in it that I forgot to eat lunch.

Regardless, it was a great show and I'm looking forward to bigger shows in the near future (E3 and PAX Prime). Interacting with other developers and gamers was an awesome experience!